Archive for the ‘user experience’

KISS60 0.9 sneak preview01.11.08

We uploaded a sneak preview of next KISS60 version on YouTube. Most significant improvement is the new User Interface which is pure Flash Lite 1.1 (works much faster on real device than the video). Behind the scenes, there is a robust architecture powered by KuneriLite 0.9.4.

There are also some new features in next version. Now it’s possible to define screensaver timeout and backlight durations. It’s also easier to integrate your existing Flash Lite screensavers, in the new version.

We expect it to be ready at the end of this month and planning to make the first release in February at Mobile World Congress in Barcelona. If you are going there, don’t forget to visit us;)

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Posted in 3rd edition, Flash Lite, KISS60, KuneriLite, Mobile, News, S60, symbian, user experience, video, youtubewith No Comments →

S60 will introduce new features that enhance the user experience10.17.07

Nokia announces new features that will enhance the user experience in S60 smartphones in future. These technologies will be available for all S60 device manufacturers during 2008:

  • The touch user interface in S60 smartphone
  • Motion and orientation to proximity and light, sensor technology is expanding
  • New UI Accelerator toolkit
  • Complete Web video experience as Flash Video

Complete press release: S60 smartphone software evolves to enrich the user experience.

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Posted in 3rd edition, Flash, Mobile, News, Nokia, S60, press release, smartphone, technology, user experiencewith 2 Comments →

Challenges of Interface Design for Mobile Devices10.05.07

Here is a great article from Yahoo User Interface blog: Challenges of Interface Design for Mobile Devices. Many good points mentioned and applies to most UI design cases.

The single most important concept to master when designing mobile device interfaces is “context”. The context in which an application is used and the context of how information is input are both key issues; each must be understood before a well crafted design may be implemented. When these two notions of context are explored, it becomes clear that designing for a mobile device can lead to a solution that is worlds different than its desktop equivalent.

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Posted in Mobile, tips, user experience, webwith No Comments →

New face of Kuneri Bloggy!06.17.07

FreshAfter a long time of silence, Kuneri Bloggy returns back with a new look and feel. We have been ultimately busy with KuneriLite preparations, but now it’s about to end and we felt like it’s time to smarten up and for some make up. From now on, you will find more news, more visuals, more innovation, more technology on Kuneri Bloggy.

Please leave us your comments about new design, wishes, likes, dis-likes.

Enjoy!

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Posted in Dies & Das, Kuneri, new, user experiencewith 2 Comments →

Designing Engaging Mobile Experiences02.13.07

New white paper from Adobe: Designing Engaging Mobile Experiences by Josh Ulm. Paper aims to help understanding the guiding principles that are critical to designing great experiences for today’s mobile device users.

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Posted in Adobe, Design, Flash Lite, Mobile, article, methodology, user experiencewith 1 Comment →

Mobile action games - Ready, set, action!02.12.07

A new article by Forum Nokia; Mobile action games - Ready, set, action!

This article discusses the challenges and possibilities of designing action games for mobile devices. Many of the issues presented relate to overall game design and game mechanics that aim to improve the user experience, rather than details of technical implementation.

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Posted in Design, Entertainment, Games, Mobile, Nokia, article, user experiencewith 4 Comments →

New Flash Lite UI device11.12.06

Motorola unveiled their new device MS800 in Korean market. Interesting part is; it has Flash Lite user interface, that I am looking forward to see more examples. Here you can see the preview, looks very creative and impressing. As far as I could get, Flash UI is to be downloaded, which also makes me think if there will be different user interfaces to download as user wishes.

via Mobilewhack

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Posted in Flash Lite, Graphics, Mobile, News, technology, user experiencewith No Comments →

Visualization and Graphic design in mobile applications10.18.06

This document explains the basic principles of visualization and graphic design, and provides examples of good and bad design. The document discusses graphic design for the mobile world, for example, colors, contrast, animation, and icon design, and gives tips on how to make the most of the small screen of a mobile device. The example images relate to the S60 platform and the QVGA display resolution, but the same design principles can be applied to virtually any mobile platform, device, or display.

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Posted in Design, Graphics, Mobile, Nokia, user experiencewith 1 Comment →

Makesis explained : Review09.27.06

New tutorial: Creating SIS files for distribution from Adobe mobile and devices developer center. With this tutorial, you can learn how to pack a Flash Lite project with many files, into one Symbian SIS package. There is also a sample ZIP file, which includes tutorial files. Alex offers also a PHP solution instead of PKG, might be handy if you do not want to deal with PKG syntax.

I tested installation on 6680 and N80. It works fine on 6680, except a usability issue on SIS installer, and a small bug in application. On N80, installer problem is not there, but the bug is present less remarkably. Furthermore, there is an unintended (not in the files list) unsigned SIS file for 3rd edition in the sample ZIP package, which of course does not install. None of the problems I mention are important ones.

While installing on 6680, it warns that application may not be compatible with the phone and asks to quit installation. If you are a “next&next” person as I am, you may read this message quickly and press “yes” directly, thinking that the question is if I want to continue, and it may naturally exit the installation. This is a usability issue of Symbian installer in my opinion. It’s weird to put a quit action on left soft key (negative-positive action on a positive key).

There is also a small bug in the application. I think Alex used a small trick to improve playability and performance of the pacman game, and set the quality one level lower. However, quality is not changed back to higher one when you quit, causing remarkably worse display on low resolution screens. So, if you select pacman and quit, quality still stays lower and application displays lower quality screens. After entering and quiting invaders game, it comes back to higher quality.

On N80, I tried to install unsigned SIS, naturally didn’t work. Signed SIS works fine as expected and installs nicely. Bug in the game is not so remarkable after quiting Pacman, due to the high resolution of the display, but still there.

Uninstallation works fine on both models without any problem.

I also looked for possible signing solutions for 3rd edition, however, it’s not mentioned in the tutorial. I think it is the biggest issue on creating installers for 3rd edition and will be a problem for beginners while trying this tutorial. It would worth to mention that point.

As a conclusion, the tutorial is nice, however, doesn’t offer a complete solution for the common Flash Lite installation problem on Symbian platform, especially 3rd edition devices. It also doesn’t come up with a good start-up solution, which would enable users to run the Flash Lite content from menus with a dedicated icon. Users have to use a browser application to execute the content. I do not find that approach formal, usable and practical. But ok for testing purposes, if your application has many files and you do not want to deal with them every time you update. I would still recommend you to check the previous tutorial I posted some weeks ago. This one seems to be the most convenient way to present Flash Lite content for market currently (unfortunately still not a complete solution). I hope Adobe comes with better and complete solution to overcome this problem in near future.

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Posted in Flash Lite, Mobile, News, Nokia, Reviews, S60, article, user experiencewith No Comments →

Flash Lite User Interface Phone08.21.06

Bill Perry posts a video of FlashLite user interface of first US FlashLite UI phone: Chocolate. FlashLite UI definetely makes a difference! Check the UI out and see it by yourself.

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Posted in Flash Lite, Mobile, News, S60, technology, user experiencewith No Comments →