Archive for the ‘technology’

The pain of Flash Lite 3.005.13.08

Usually, when new version of a software is released, we cheer, considering things will get better and easier. As we were expecting things would be easier for developers, we cheered up for Flash Lite 3.0’s features, however that couldn’t be more than wrong and it turned out to be a big pain for us. Moreover, there doesn’t seem to be any short term solution, and no one guarantees there will be one in mid or long term. I would like to write my reasons why I think so, and warn Adobe, Nokia and developers for a potential threat, which will not be long to come.

Security Sandbox Pain (or Security Painbox)

Flash Lite 3.0 came with Flash 8 engine, and together with Security Sandbox ‘feature’. This might make sense for browser plugin, but doesn’t make any sense for standalone player. Nick has a really nice post about this issue, which is almost 1 year old, can give an idea about the past and future of the problem.

Ok, what’s wrong with ‘Security Sandbox’? Isn’t security something good? Well, security is good when it’s used in convenience. If you use security for a case where doesn’t make any sense or bring an added value, you end up making life difficult for developers and users. Problem about this new Security Sandbox is; you either can have a local connection (i.e loading local files), or can a network connection (i.e connect to internet). This ‘feature’ not only brought an unnecessary pain to us (developers), but also broke backwards compatibility. How? Simple: If you have a Flash Lite 1.x or 2.x movie using local and network connections at the same time, it simply won’t work on Flash Lite 3.0 (which means new phones like N95). Wasn’t the biggest problem on mobile world fragmentation?

Problems not only end with those on ‘Security Sandbox’ feature. It’s not possible to do localhost calls, which disables any connection from Flash Lite to outer world. Why is this something bad? Well, there are many 3rd party projects extending Flash Lite via localhost (the only way left to us, because 3rd party application launch is limited by Nokia), such as KuneriLite, Flyer and Janus. These projects help Flash Lite to expand beyond its capabilities and enable people to create richer applications, which can compete with native S60 applications in look and performance.

Luckily, there is a ‘best of worst’ trick that solves those problems. There is a magic folder in ‘C:\data\others\trusted’ (that’s another pain, I will come to that shortly), which disables ‘Security Sandbox’ and enables applications to communicate both with local and network, as well as localhost. Why is this a ‘best of worst’? Simply because whatever you put into this directory is visible under ‘Gallery’ which brings a very bad user experience and many security concenrs within.

This issue will be even more cronic, if Adobe or Nokia doesn’t make any move; because ‘trusted’ folder will not be available anymore for S60 3.2 devices. Which will kill all developer efforts and backwards compatibility forever. We are not sure if Adobe or Nokia will solve this problem, but crossing our fingers hoping someone sees our S.O.S fire.

Trusted Folder Pain

I mentioned Security Sandbox problem and a ‘best of worst’ solution to that above. Now see another pain closely related to this subject.

S60 devices have ‘Phone Memory’ (PM) and ‘Memory Card’ (MC). Users are given the option to install their applications to PM or MC. As you know, to solve Securiy Sandbox problem, we need to install Flash Lite applications to those ‘Trusted’ folders that exist both on PM and MC. So what is the problem? With a clever(!) move, ‘Trusted’ folder is located at different paths on PM and MC. It’s at C:\Data\Others\Trusted\ on PM and E:\Others\Trusted\ on MC. Yeah, but what is the problem? Well simply, it’s not possible to install applications (SIS packages) to different folders on PM and MC, and this breaks Symbian Signed criterias. So, Flash Lite 3.0 applications either will work on PM, or MC. And in that way, you can not get your appliction Symbian Signed.

There is no solution we could find for that yet. If we can not; it will not be possible for anyone to Symbian Sign their Flash Lite applications on Flash Lite 3.0 phones (from my current understanding).

XML Socket Pain

Well, Security Sandbox is not the only problem. There is a serious bug on Flash Lite 3.0 with XML sockets. Simply put, it’s not possible to receive data via XML socket shorter than 1+ seconds, which kills if you need to stream data.

Most clear example for that is using KuneriLite Accelerometer plugin with Flash Lite. Naturally, to use axis values, you need to get those values at least 4-5 times per second; so that you can reflect it to your application. But because of this bug, you can get data only 1 time or less per second, which makes it impossible to use.

See the this Forum Nokia thread for more information on that subject. And as far as we see, there is no solution offered yet.

Conclusion

I tried to state my reasons, why Flash Lite 3.0 is a potential show-stopper for developers, users, enablers and many more on S60 devices. Nokia keeps on spreading this problem via Firmware updates and pushing Flash Lite 3.0 player to earlier phones (i.e Nokia N95 Classic), supporting and triggering fragmentation. With the introduction of S60 3rd edition Feature Pack 2 devices, these problems will be impossible to solve and Flash Lite player will get fragmented at least for couple of years, which will delay market entrance that is already delayed for long time and still immature. What I would like to see is some action from Adobe and Nokia, leaning on this subject and listening to us to avoid a big potential problem awaiting all Flash Lite users and developers in short term.

Please leave me your comments if you have any.

cheers,

Ugur.-

Posted in 3rd edition, Adobe, Development, Flash Lite, Forum Nokia, KuneriLite, Mobile, Nokia, S60, Symbian Signed, article, ideas, technologywith 42 Comments →

PR: Nokia to bring Silverlight into S6003.04.08

Nokia today announces their plans to bring Microsoft’s Silverlight into S60 platform.

logo_nokia1.gifms_logo2.jpg

Silverlight is cross-platform plug-in for browser which competes with technologies like Adobe Flash and Flash Lite.

The arrangement with Nokia will substantially extend the reach of Silverlight by making the platform available for hundreds of millions of devices, including S60 on Symbian smartphones from a range of manufacturers, as well as Nokia Series 40 devices and Nokia Internet tablets.

Today S60 developers can use: C++ (using native Symbian OS APIs and Open C providing subset of standard POSIX libraries), S60 Web Run-time (supporting standards-based web technologies such as Ajax, JavaScript, CSS and HTML), the Java(TM) language, Flash Lite from Adobe, and Python.

Posted in Mobile, News, Nokia, S60, press release, technologywith 2 Comments →

Kuneri brings Adobe Flash Lite Screensavers to S60 phones with KISS6010.24.07

KISS60TM enables Adobe® Flash® LiteTM screensavers on a wider set of devices, offering more effective promotions for campaign managers and higher revenues for content developers and distributors.

 

October 24, 2007

 

Oulu, Finland – Kuneri, innovative mobile design and development company based in Finland, today unveiled public beta release of their new product KISS60TM. KISS60TM is a unique product, enabling users to collect, manage, share and enjoy Adobe® Flash® LiteTM screensavers on S60 based mobile devices.

 

“There are 50 million Flash Lite enabled S60 devices, but most of them can not utilize Flash Lite screensavers although they have the capability; that’s a large potential loss” says Ugur Kaner, CEO of Kuneri. “Flash Lite offers a better user experience than traditional screensavers, we believe there is a good market potential. We aim to help mobile campaign managers and Flash Lite content developers and distributors to benefit this potential by utilizing KISS60.”

 

“We use mobile screensavers to promote International Mobile Gaming Awards and KISS60 helps us to reach more people; clearly adding value to our promotions” says Jessica Rei, PR Manager of IMGA. “KISS60 is not only a great tool, but also a very handy widget to use in daily life, we absolutely enjoy it” she continues.

 

KISS60TM is an S60 application created using KuneriLiteTM Rapid Application Development toolkit for Adobe® Flash® LiteTM, and works on all S60 3rd edition and newer Nokia devices. KISS60TM has a very user friendly and simple interface, allowing users to create their own screensaver collections, download new screensavers easily and share using SMS or Bluetooth®. KISS60TM is free of charge and can be downloaded from www.KISS60.com . IMGA screensavers are also available on KISS60TM website and www.imgawards.com .

 

About Kuneri

 

Kuneri Ltd. is an innovative mobile design and development company based in Oulu, Finland. Kuneri creates mobile products, offers expert services to enterprises and provides tools for mobile developers on Adobe® Flash® Lite™ and Symbian S60 platforms. Kuneri is a privately held company founded in 2006.

 

Media Enquiries:

 

Kuneri Ltd.

Tel: +358 400 22 5958

Email: hello[at]kuneri[d.t]net

 

www.kuneri.net

www.KISS60.com

 

Posted in 3rd edition, Adobe, Entertainment, Flash Lite, Kuneri, KuneriLite, Mobile, News, Nokia, S60, concept, free, fun, innovation, multimedia, new, press release, screensaver, smartphone, software, symbian, technologywith 1 Comment →

S60 will introduce new features that enhance the user experience10.17.07

Nokia announces new features that will enhance the user experience in S60 smartphones in future. These technologies will be available for all S60 device manufacturers during 2008:

  • The touch user interface in S60 smartphone
  • Motion and orientation to proximity and light, sensor technology is expanding
  • New UI Accelerator toolkit
  • Complete Web video experience as Flash Video

Complete press release: S60 smartphone software evolves to enrich the user experience.

Posted in 3rd edition, Flash, Mobile, News, Nokia, S60, press release, smartphone, technology, user experiencewith 2 Comments →

Kuneri unveils KuneriLite Rapid Application Development toolkit for Adobe Flash Lite10.11.07

 

Kuneri® unveils KuneriLite™ Rapid Application Development toolkit for Adobe® Flash® Lite™

October 11, 2007

 

Creating thrilling S60 applications made easy with KuneriLite Rapid Application Development toolkit for Adobe® Flash® Lite™

 

 

Oulu, Finland – Kuneri, innovative mobile design and development company based in Finland, today unveiled public beta release of their anticipated product KuneriLite™. KuneriLite™ is the very first global product, offering developers to create S60 mobile applications faster, easier and cheaper, without any Symbian programming knowledge.

 

“We have been developing for S60 platform for a long time and see the potential of Flash Lite very clearly” says Ugur Kaner, CEO of the Finnish company. “We see a gap between strength and user experience in mobile development, and aim to help developers to close this gap by using our tool. We believe KuneriLite will be very popular among developers, as it is very easy to use and learn, and leads to impressing results; bringing imagination into concrete in shorter time. We believe that, because we are mobile developers ourselves and understand developers’ needs very well as insiders. We also had a long alpha testing period and feedback we received supports our belief.”

 

KuneriLite™ extends Adobe® Flash® Lite™ capabilities on S60 platform and is supported on all S60 3rd edition and newer devices, covering increasing number of smartphones worldwide. There is a rich set of plug-ins available and also allows developers to develop their own plug-ins. KuneriLite™ comes with a very easy to use Wizard interface and guides developers to produce ready-to-install packages step by step. KuneriLite™ is completely invisible to end users and works out-of-the-box, not requiring any additional installations.

 

“We are proud to be a pioneer in global mobile development business.” says Kimmo Seppänen, Chief Marketing Officer of Kuneri. “We know that mobile content market is very tough. But we believe reduced development costs and time will help small enterprises to arise and provide a richer product set to end users. This definitely makes a difference.”

 

KuneriLite™ comes with 3 editions: Basic, Professional and Commercial. Basic edition is free to download and try. Professional edition meant for freeware productions, and also offered free of charge for non-commercial purposes. Commercial edition is offered for commercial projects and has a very developer friendly license and price. Further information about KuneriLite™ is available on KuneriLite™ web site; www.kunerilite.net.

 

About Kuneri

 

Kuneri Ltd. is an innovative mobile design and development company based in Oulu, Finland. Kuneri creates mobile products, offers expert services to enterprises and provides tools for mobile developers on Adobe® Flash® Lite™ and Symbian S60 platforms. Kuneri is a privately held company founded in 2006.

 

Media Enquiries:

 

Kuneri Ltd.

Tel: +358 400 22 5958

Email: hello[at]kuneri[d.t]net

 

www.kuneri.net

www.kunerilite.net

Posted in 3rd edition, Adobe, Design, Development, Flash Lite, Kuneri, KuneriLite, Mobile, News, Nokia, S60, innovation, new, press release, smartphone, software, symbian, technologywith 2 Comments →

RealEyes3D introduces MagicWanda Flash Lite application07.18.07

Biskero posts interesting news about new innovative Flash Lite Application.

Realeyes3D, a leading provider of mobile imaging applications for camera phone users, today announced the launch of Magic Wanda™. Magic Wanda is the first camera phone messaging application that allows users to create and share their own unique animated photo messages directly on the handset in Adobe Flash Lite™ format – without requiring a server.

MagicWanda is animated UGC for camera phones
- Provide a fun, easy way for users to create and share animated User Generated Content
- Leverage Flash-enabled handsets to offer animated UGC creation for messaging and blogging
- Take advantage of current craze for photo decorating and personalization
magic_wanda_logo.jpg

Read complete press release from here.

Posted in Entertainment, Flash Lite, Mobile, Photography, innovation, multimedia, picture, technologywith No Comments →

YouTube coming to iPhone06.21.07

According to Apple’s press release, YouTube will be available on iPhone on 29th June. YouTube will not be fully supported on iPhone, but will only play H.264 encoded movie clips (not Flash obviously) .

To achieve higher video quality and longer battery life on mobile devices, YouTube has begun encoding their videos in the advanced H.264 format, and iPhone will be the first mobile device to use the H.264-encoded videos. Over 10,000 videos will be available on June 29, and YouTube will be adding more each week until their full catalog of videos is available in the H.264 format this fall.

iPhone

Posted in Entertainment, Flash, Mobile, News, apple, content, multimedia, new, technology, video, youtubewith 4 Comments →

Flash Lite Facts and Figures05.15.07

Numbers pulled out of Adobe financial analyst meeting and compiled by Vision Mobile. You can read full article here.

Flash Lite
220M: total Flash-Lite-enabled devices shipped by end of 2006 (includes mobile handsets, PDAs and consumer electronics)
194%: year-on-year growth for Flash-Lite-enabled devices shipped in 2005 and 2006.
200+: mobile handset models with Flash Lite embedded
100+: other embedded device models with Flash Lite embedded
16: Number of handset OEMs who have launched handsets supporting Flash Lite (Fujitsu, Hitachi, Kyocera, LG, Mitsubishi, Motorola, NEC, Nokia, Panasonic, Samsung, Sanyo, Sendo, Sharp, Siemens, Sony Ericsson and Toshiba)
2010: year when Adobe projects that Flash-Lite-enabled cumulative devices shipped with have reached the 1 billion mark
51%: target addressable market for Flash Lite in 2006 (approximate)
72%: target addressable market for Flash Lite in 2007 (approximate, Adobe forecast), based largely on technology acquired from Actimagine
$0.20: average Flash Lite per-device royalty fee for 2006 paid by device manufacturers in 4Q06
$0: cost to download Flash Lite player for Symbian and Windows Mobile platforms (although re-distribution is forbidden)

Flash Lite in Japan
40%: proportion of Flash Lite-enabled device shipments in Japan for 2006
25%: penetration of Flash Lite handsets in the installed base
70%: penetration of Flash Lite handsets in the sales base

Flash Lite Commercial Traction
4: mobile operators actively supporting Flash Lite –enabled devices (NTT DoCoMo, KDDI, Softbank, Verizon Wireless)
33: Nokia models shipping with Flash Lite embedded according to Adobe’s website
10-15: approximate number of S40 device models embedding Flash Lite
12: the number of Verizon handsets supporting Flash Lite (from manufacturers LG, Motorola, Samsung)
China Mobile and Airtel: mobile operators who are launching Flash Lite content through their WAP portals.
Lightmaker: the company who designed the idle screen, dialler and menu applications for the Samsung D900 based on Flash Lite.
LG Prada: a designed phone which uses Flash Lite extensively throughout the user interface

Flash Lite Technology
1.5MB: size of Flash player for PCs [updated: this is dependent on product packaging - see here for size of Flash player versions 2 through 9]
400K: size of Flash Lite 2 for mobile devices
300K: the target size for Flash Home product, built on Flash Lite (based on the technology acquired from ActImagine)
ARM 9 with 32/32MB ROM/RAM running at 150MHz: lowest-spec phone embedding Flash Lite, according to Adobe.
BREW extensions: the technology Verizon uses to automatically download and install the Flash Lite player on 12 supporting handsets.

Flash Lite 3
Video: the main ‘feature’ of the next release of Flash Lite 3
May 2007: when Flash Lite 3 is due to be released to handset manufacturers
Christmas 2007: when Flash Lite 3 enabled devices will hit the stores.

Flash Cast
:an on-device portal, client-server product based on Flash Lite.
2005: when Flash Cast was launched
DoCoMo i-channel: the only deployment of Flash Cast in the first two years
10 million: the paying subscribers for DoCoMo’s i-channel (reached in March 2007, 18 months after service launch)
$5: approximate price per user per month for i-channel service
$600 million: annualised NTT DoCoMo i-channel subscription revenues
3: The number of mobile operators who announced Flash Cast deployments in 2007 - Chungwa Telecom (Taiwan), Verizon Wireless (US) and Telenor (Sweden)

Flash Home
:active idle screen product based on Flash Lite
Feb 2007: when Flash Home was announced
2H07: when Flash Home code will be released to manufacturers
1H08: when supporting devices are expected to appear in the market
300KB: expected Flash Home code footprint (compared to 400K for Flash Lite 2.0).

Posted in Adobe, Flash Lite, statistics, technologywith No Comments →

Augmented Reality 3D Interactive Advertisement on mobile04.18.07

Paul has a very interesting post about their new project; Augmented Reality 3D Interactive Advertisement on Smartphones. Project is based on viewing complex and highly interactive 3D advertising with mobile phone’s camera using visual marker. Check the rest of the post out, it’s really interesting and there are many pictures available.

Posted in Mobile, News, advertising, innovation, smartphone, technologywith No Comments →

KuneriLite is coming soon!04.16.07

We announced availability of KuneriLite; our innovative S60 framework for Flash Lite developers, in December. It’s been long time since then. Many things changed in market and business; effecting our schedule sometimes positive, sometimes not so positive.

Our initial plan was to release KuneriLite for S60 2nd edition in January and for S60 3rd edition in first quarter of 2007. However, later on we decided to drop 2nd edition support, and go for only 3rd edition. There are many reasons lying behind this decision, however can say that we wanted something that can be used in products right away, and such a framework for S60 2nd edition still doesn’t seem to have productive outcome.

We are about to release KuneriLite beta, hopefully at the end of April. Branding is done, design is ready, security checks are about to be completed and we will soon call for alpha testers. It works seamlessly on S60 3rd editon and we are very happy with the results. Our engineers worked hard, we are all excited and we all believe that it will effect the way of mobile development in a very positive way. KuneriLite will simply allow Flash Lite developers to extend Flash Lite capabilities on S60 platform without any knowledge of Symbian programming.

With first release; Save, Connect, Timer and Download modules will be released; followed by GPS and Camera in following months. Number of modules will increase in time and according to the feedback of developers.

Stay tuned!

Posted in 3rd edition, Design, Development, Flash Lite, Kuneri, KuneriLite, Mobile, News, S60, innovation, symbian, technologywith No Comments →