Archive for the ‘Flash’

Adobe Open Screen Project05.02.08

Adobe Open ScreenAdobe announced the Adobe Open Screen Project which is dedicated to ensuring a consistent rich Internet experience across a broad range of digital screens and form factors including mobile phones, consumer electronics, televisions and personal computers. This experience will be driven by Adobe Flash Player and in the future Adobe AIR and is meant to ensure that designers and developers can focus on the consumer experience and know there efforts will scale across different platforms and screens. Simply put the mission of the Open Screen Project is meant to enable a consistent runtime environment for designers and developers across desktops and devices.

You can read details on Bill’s post or see FAQ here.

Posted in Adobe, Flash, Flash Lite, innovationwith No Comments →

Nokia Presents Open C Challenge Winners At Nokia World 200712.08.07

Nokia announced winners in Open C challenge developer contest:

MobiTubia Grand Prize Winner

Mobitubia lets you browse YouTube videos.

It is a Flash Lite video player and YouTube portal application, developed by Sittiphol Phanvilai of Bangkog from Thailand (received a cash prize of $10,000.). The developer ported 25,000 lines of code to the Open C environment to make the application compatible with S60 on Symbian OS. Demo was really cool!

Other winners were LiveTraffic and MobiClass. (LiveTraffic is traffic assistance software and MobiClass is a virtual multi-media courseware application)

Gongratulations!

openc_2.jpg

What is Open C all about:

Sponsored by Nokia’s global developer support program, Forum Nokia, in conjunction with Orange and the Symbian Developer Network, the Open C Challenge invited developer entrants to submit open source applications built for mobile or desktop environments and ported to S60 on Symbian OS, or Native Symbian C++ applications developed in the Open C environment.

Open C Plug-In lowers the barriers to entry and reduces the learning curve for developers porting an application’s logic and core components to the S60 platform. Utilizing eight standard C function libraries, Open C enables developers to more easily migrate a broad range of open source and desktop applications to Symbian OS.

More information.

Posted in Flash, News, Nokia, S60, contest, porting, press release, symbianwith 9 Comments →

S60 will introduce new features that enhance the user experience10.17.07

Nokia announces new features that will enhance the user experience in S60 smartphones in future. These technologies will be available for all S60 device manufacturers during 2008:

  • The touch user interface in S60 smartphone
  • Motion and orientation to proximity and light, sensor technology is expanding
  • New UI Accelerator toolkit
  • Complete Web video experience as Flash Video

Complete press release: S60 smartphone software evolves to enrich the user experience.

Posted in 3rd edition, Flash, Mobile, News, Nokia, S60, press release, smartphone, technology, user experiencewith 2 Comments →

Flash Lite contests10.08.07

Probably it’s Flash Lite contest season;

SWX contest by Aral;

Create any cool experiment, site, application, and/or mashup that uses SWX RPC, either with SWX PHP or without writing any server-side code at all by using the SWX APIs on the Public SWX Gateway. You can choose to use the SWX ActionScript Library (recommended) or go native with loadMovie()!

All entries must play back in the Flash Player (SWX RPC is supported on Flash Player 6 and above, and Flash Lite 2.x). You cannot use SWX RPC with ActionScript 3/Flash 9/Flex 2 projects at the moment (a version for AVM2 is in the works.)

Mobile Contest in association with Playoo;

Are you a Flash games developer? Whether you’re a beginner or an expert, hobbyist or professional, you can put your Flash Lite games in front of a big audience, with the chance to build a following. Start now by entering the launch contest, and you can also win significant prizes.

Posted in Design, Development, Entertainment, Flash, Flash Lite, Games, News, content, contest, multimediawith No Comments →

YouTube coming to iPhone06.21.07

According to Apple’s press release, YouTube will be available on iPhone on 29th June. YouTube will not be fully supported on iPhone, but will only play H.264 encoded movie clips (not Flash obviously) .

To achieve higher video quality and longer battery life on mobile devices, YouTube has begun encoding their videos in the advanced H.264 format, and iPhone will be the first mobile device to use the H.264-encoded videos. Over 10,000 videos will be available on June 29, and YouTube will be adding more each week until their full catalog of videos is available in the H.264 format this fall.

iPhone

Posted in Entertainment, Flash, Mobile, News, apple, content, multimedia, new, technology, video, youtubewith 4 Comments →

15 million times defended tower06.20.07

Desktop Tower defenseDesktop tower is defended 15 million times since it’s first release in March.

Desktop Tower Defense has been quite addictive for me too. It’s unavoidable. Also amazing that an almost non-budget game has attracted 15 million people in such short time. It also lead his creator Paul Preece to start up his own company and make it to Wall Street Journal Online pages.

Here is the link to Desktop Tower Defense. But I highly encourage you NOT to click it. No responsibility accepted for any time loss and addiction caused :)

Posted in Entertainment, Flash, Games, free, webwith 1 Comment →

Tutorial: How to build 2 different GUIs with AS305.02.07

Antero just posted a quick tutorial on how to make 2 different GUIs with AS3 in Augnofi Forums. As you know, we recently launched Adobe User Group Northern Finland. Great to see it already started to be productive. Great job mate!

Posted in AS3, Adobe, Augnofi, Development, Flash, forumwith No Comments →

Launching Adobe User Group Northern Finland04.29.07

We are proud to announce the launch of Adobe User Group Northern Finland: Augnofi!

We aim to create a warm, active and creative community on the top of the world, spreading our energy to the rest of the world. Global contests, live and online seminars, cool workshops and interviews with the experts from the heart of mobile technology are in our future program.

Spread the word; don’t forget to check it out and join! All welcome!

Posted in Adobe, Design, Discussions, Flash, Flash Lite, Games, Graphics, Mobile, News, Nokia, PSP, Photography, Photoshop, S60, Tutorials, events, forum, ideas, innovation, multimedia, smartphone, software, trainingwith 2 Comments →

Two new mobile developer centers from Adobe03.05.07

Adobe launches two new mobile developer centers; Flash development for Sony PSP and Flash Lite development for Sony Ericsson handsets.

We got our very first Sony Ericsson test device recently: W810i. Haven’t performed an extensive test yet, but as first impression; performance is poor and installed applications do not run in full screen at first time. I think the fact that Sony Ericsson doesn’t support standalone player has a dramatic effect on that. Will post more on that as we perform further testing.

Posted in Adobe, Development, Flash, Flash Lite, Mobile, News, PSP, Sony Ericssonwith No Comments →

In the crib from Zodal02.02.07

Zodal released a new PSP Flash game: In the crib with Rob and Big, for MTV.

It has been developed entirely in Flash - using our experience of highly optimized Mobile Game programming - based on a combination of Flash Lite 1.1 and Flash Lite 2 techniques. The biggest hurdle in developing Flash content for the Sony PSP is that the Flash Player runs in the “Netfront” browser on the device - and unfortunately does not have full access to the CPU. However if you’re clever in your game design - and heavy on your graphic and programming optimizations - you CAN make a full platform style game in Flash - run beautifully on the PSP.

Game runs pretty well on device, considering how slow Flash player is on PSP. Zodal puts up a good performance, overcoming platform limitations with clever design and implementation. While pixel graphics look very cool, low FPS drops the game-play experience, which may be due to performance related concerns. Another issue is the lack of instructions on how to get the game running on device. There is no easy way to run standalone Flash content on PSP; only way is from browser. Without decent explanation, it’s quite hard for first timers to get the game up and running, which may cause them to give up quickly.

There are 3 different levels with a big boss at the end of each. I like the characters and big boss idea, they make the game definitely more fun. It’s not very easy to beat them up, so you have to be very quick with button combinations. Overall; nice graphics, good game-play and with little more attention in details, a good mobile Flash content penetration to the market.

Posted in Flash, Flash Lite, Games, Mobile, PSP, Reviews, contentwith 17 Comments →