All About N-gage: how is Next Gen N-Gage doing..? • 09.03.07
All About N-Gage has pretty interesting glance of current state of Nokia N-Gage, after revelation of N81, new services and games.
The whole article is here.
All About N-Gage has pretty interesting glance of current state of Nokia N-Gage, after revelation of N81, new services and games.
The whole article is here.
Scott Janousek analyses mobile camera usage statistics of Flickr Service.
Thank you Scott, for posting this!
In the graph, the fact is shown how much people are still using Nokia N70, a S60 2nd edition phone. From Flash Lite business perspective it is not positive, since it does not came with Flash Lite player.
Thinking our KuneriLite Camera, which supports the five most used devices in the list, except N70( because we aim for 3rd edition) stats look rather good.
After many iPhone hacking news, here is an interesting response from s60 side. According to Daniel Shugrue, marketing manager of the S60 software platform, it would take a very sophisticated attacker to accomplish this.
Is it technically possible? Yes, I’d agree that it is, says Shugrue, adding that he basically shares the opinions expressed by IBM, McAfee and Symantec that cell phones can be hacked and manipulated by an attacker, though it’s not easy to do and examples of actual cell-phone attacks are rare. Shugrue says Nokia had not received reports directly of its cell phones being taken off by hackers.
Read full article.

Mark Ollila, co-founder of Telco Games and Nokia’s Director of Technology & Strategy for Games and Multimedia, answers 5 questions of Digital Media Wire on mobile games. Here is the full interview.
Dr. Mark Ollila, Nokia’s Director of Technology & Strategy for Games and Multimedia sat down with DMW for five questions about the mobile games space. As one of the world leaders in mobile technology with its N-series products, Nokia is poised to be among the major influencers of the space over the next several years. We discussed some of the things going well in mobile gaming, and some of the challenges that remain.
Bill has an interesting post about Flash Lite enabled Verizon Wireless devices and target potential. Check it out.
One great new piece of information that we wanted to share was that as reported by M:Metrics as of April 30 2007, some of the most high revenue generating phones for Verizon Wireless support our Flash Lite for BREW extension. These 13 handsets represent 16 million active Verizon Wireless subscribers.
Maybe you realized; today everyone is excited and talking about Adobe Device Central CS3. Cool, but what is Adobe Device Central? What is so exciting about it? Check out Winston Wang’s article: Introducing Adobe Device Central CS3 to learn more about Adobe Device Central CS3 until you can put your hands on.
In this article, I’ll examine the promise and challenges of mobile and device authoring, and introduce Adobe Device Central CS3—the new solution developed by Adobe specifically to help designers and developers minimize these challenges and focus on creating engaging mobile experiences.
Hayden has a new tutorial on Sony Ericsson developer pages: Getting started with sound in Flash Lite. You can also download the whole article in PDF format here.
This tutorial starts by introducing Flash Lite 1.1 and MIDI, continues by outlining how this applies to Sony Ericsson mobile phones and how to integrate MIDI with Flash Lite.
New white paper from Adobe: Designing Engaging Mobile Experiences by Josh Ulm. Paper aims to help understanding the guiding principles that are critical to designing great experiences for today’s mobile device users.
A new article by Forum Nokia; Mobile action games - Ready, set, action!
This article discusses the challenges and possibilities of designing action games for mobile devices. Many of the issues presented relate to overall game design and game mechanics that aim to improve the user experience, rather than details of technical implementation.
A new article from Nokia; Mobile Game Graphics - Overcoming the small screen challenge.
This article presents some best practices and visual examples of graphic design for mobile games. It also focuses on overcoming some of the main usability and user experience limitations: the small screen size (with portrait and landscape modes) and the mobile context.