Overcoming small screen challenge in mobile games

Posted in article, content, Design, Development, Entertainment, Games, methodology, Mobile, Nokia, Tutorials on Jan 16, 2007

A new article from Nokia; Mobile Game Graphics – Overcoming the small screen challenge.

This article presents some best practices and visual examples of graphic design for mobile games. It also focuses on overcoming some of the main usability and user experience limitations: the small screen size (with portrait and landscape modes) and the mobile context.

These icons link to social bookmarking sites where readers can share and discover new web pages.
  • Digg
  • del.icio.us
  • Slashdot
  • Technorati
  • email
  • Facebook
  • Furl
  • Google Bookmarks
  • LinkedIn
  • Mixx
  • Netvouz
  • NewsVine
  • Pownce
  • Reddit
  • StumbleUpon
  • TwitThis

Trackback URI | Comments RSS

One Response to “ Overcoming small screen challenge in mobile games ”

  1. # 1 Scott Janousek » Blog Archive » Nokia paper: Overcoming the Small Screen Challenge in Mobile Games Says:

    [...] The crew over at kuneri spotted a whitepaper just pushed from Nokia on Overcoming the Small Screen Challenge in Mobile Games [...]

Speak your peace!